More art and audio (Third devlog)


Hello again everyone!

In this third devlog for my endless vertical platformer, I will be discussing everything I have added since the last devlog. Let's begin. I was kind of feeling like the background for the game was too bland, so I decided to add bricks to the background. However, because the game was intended to go on as long as the player can, I felt just putting the textures there wouldn't work very well. So I made a script that instantiated an object when the player goes up, spawning a new row every time the player moves up on the Y. This proved to be bad for performance, so I decided to just make the texture bigger, therefore needing less objects, speeding the game up quite a bit. 

Next I decided to change the restrictions of the gameplay. I realised after adding post-processing (see last devlog), if I added a background texture, then because of the lens distortion, it would look like the player was going around a tower (hence endless tower platformer).  Anyway, what I mean to say is that I got rid of the walls. I eventually decided to get rid of the lens distortion, but kept it without the walls. However, it looks quite jarring when jumping and moving around. So any advice on how to prevent this is gladly welcome! Anyway, that's about it for this feature.

I also added sound effects and music, there's not much to say for this one apart from how I had to add to the main menu's script so that there wouldn't be multiple music players in the same scene. I would put the code here, but nah. I also made a jump sound effect, and I'm hopefully  gonna add many more in future.

I feel like there is probably many more things I've forgotten, but this post is getting pretty long so I'll see you in the next one. Also, feel free to comment any criticism you have of the game, I'm looking to improve - that's the point of these devlogs after all!

Files

Build3EndlessTowerPlatformer.zip 20 MB
Apr 11, 2021

Get Endless Tower Platformer

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